Willem-Jan is the teamlead of Project Myron. He programmed the Manus VR gloves, Oculus Touch Controllers, and gameplay.
Robin is the lead programmer. He was working on the network (server and client), as well as gameplay.
Lars also programmed the networking, e.g. interpolation, extrapolation and bit-shifting.
Nick programmed the ingame functionality of the Xsens suit, with the MVN software and Unity, as well as gameplay.
Tim worked on the level design, 3D models and SFX for Project Myron.
Kameliya was Art Lead for Project Myron, made concept art, worked on the rig and optimization of the character.
Karolis sculpted the character, worked on the background environment of the game and textures.
Zoë Michelle Wolzak
Zoë was responsible for marketing, communication, 3D modelling and texturing.